From Voice ~ Topics: journals, professional development

Why Collaborate?

“I’d love to collaborate, as long as I can work alone.” I often have felt that way about collaboration. Sure, it’s a great idea, as long as it doesn’t violate my personal work schedule or on my sense of control and authorship. I have been a museum curator for nearly 15 years, so I am familiar with both the pleasures and pains of collaborating. It’s a joy to work on a team whose members have clearly defined roles and distinctive skill sets. It can be frustrating, however, when a few people are doing the heavy lifting and the others are there only to “ensure consensus” or “weigh in” on concepts. A museum exhibition, like a Hollywood film, can’t be produced by one person; everyone involved must learn to get along (curators, educators, designers, editors, fundraisers and so on).

The situation is different in school, where each student is a paying customer and the overall goal is the education of individuals rather than the production of large-scale projects. In my own experiences as a student, I have enjoyed voluntary, informal collaborations with my friends, but I have resented being forced into arbitrary, mismatched teams in the name of social correctness.

Students create social networks in school that can last a lifetime. The people you hang out with are a source of artistic inspiration, healthy competition and informal education that could be more important than what you officially learn in class. You can work with your schoolmates to create magazines, websites and events that will bring together even more people, yielding an organic, underground design community. (That’s how AIGA started way back in 1914.) Working with a group, you can take on freelance projects that might be too big to pursue alone, and, after you graduate, your collaborators can continue to provide a network of support or even the basis of an independent business.

I was struck, recently, by an article in Surface magazine about hot young architects. I was impressed not just by their work, but by the fact that many of the firms mentioned in the piece—such as Free Cell, SHOP, and Open Office—are teams of younger designers who have come together to pool their skills, their financial resources and their social connections. Architecture, even more than graphic design, is a notoriously difficult field in which to make a name for one’s self, and these emerging designers have succeeded in winning important commissions and getting their work seen by the larger community. They are also, presumably, making a living, while working outside the established system of single-name firms and big corporate offices.

At (MICA), we have been actively pursuing group projects at the graduate program over the past two years. One is called BUY*PRODUCT, in which each student develops an original product (t-shirts, stationery, housewares, fashion items), while the whole group works together to promote and organize events where we offer these goods for sale. The students have invested their own labor and creativity into their own products, but they each know that the success of the overall undertaking relies on teamwork. This past year, our graduate students and faculty wrote a book together (D.I.Y: Design It Yourself, forthcoming in Fall 2005 from Princeton Architectural Press). Again, the project worked because the students had a degree of individual ownership over their parts of the book, as well as a commitment to the coherence of the overall project. Other projects include a trans-Atlantic collaboration with students at Central St. Martins College of Art and Design in London.

Successful collaborations are like democracy writ small. Members of a civil society expect to have individual freedoms and opportunities, but in order to exercise and protect those rights, they need to participate in the larger social system. Some people believe that such civil behavior is in danger of disappearing in contemporary American life. Robert Putnam’s book Bowling Alone: The Collapse and Revival of American Community (2000) looks at how the interests of the individual have been replacing team efforts in everything from the organization of neighborhoods to how people use bowling alleys (where the “league” once held sway and individual play has taken over).

Collaboration isn’t just for kids. Design world legends Lorraine Wild, Louise Sandhaus and Rick Valicenti recently formed the trans-continental partnership Wild LuV, which is allowing them to work together and tackle big commissions that draw on all of their talents. Collaboration is becoming more important across many fields of creative work, and I expect to see more of it happening with the rising generations of graphic designers. In response to this article, I’d love to hear about successful (and unsuccessful) attempts at collaboration, and the role of social networks in the emerging design practices of today.

Illustration by Mirko Ilic.

About the Author: Ellen Lupton is a writer, curator, and graphic designer. She is director of the MFA program in graphic design at Maryland Institute College of Art (MICA) in Baltimore. She also is curator of contemporary design at Cooper-Hewitt National Design Museum in New York City.

  1. link to this comment by Susan Kirkland Sun Jul 24, 2005

    It's interesting that a curator would suggest collaboration. For an artist, whose single voice is his expression through his work; collaboration is the antithesis of creative expression. It muddies the message of the work and disperses and dilutes the voice of the creator as well as his intent. I've never met a musician who didn't try to orchestrate me into his way of thinking. Just a thought from the artistic venue.
    Susan Kirkland
    author of Start and Run a Creative Services Business
    View my accumulated work and read excerpts
    (click on the book icon) at www.sdkirkland.com

  2. link to this comment by christopher vice Sun Jul 24, 2005

    If one works in or with any kind of complex organization, collaboration is not optional. It is required.

    A solo approach might be an option if one is creating a song, but most designers face bigger challenges than song writing. Most designers today are NOT focused so exclusively on the expression of a singular artistic voice. This activity is reserved for "stylists" or "commercial artists." Those who do not understand this are probably designing aesthetic artifacts that are not connected to larger root problems.

    Designers today face problems that REQUIRE crossdisciplinary approaches for solution development. A key part of design work today is not just developing a solution to a problem, but FINDING and FRAMING the problem too. To do this work requires an education that includes collaborative PROCESS skills and most importantly it requires an education that takes place in a crossdisciplinary CONTEXT identical to the larger professional world.

    At the Herron School of Art & Design, Indiana University, our undergraduate students work in teams that include collaborators who bring expertise and perspectives from disciplines spread across the whole University.

    quoting NextDesign Leadership Institute,
    "The Burning Platform

    Who will lead design in the 21st century?
    Here’s a hint: It might not be designers.

    There is a realization emerging at the front edge of the marketplace regarding a simple, if not somewhat hidden truth about design today.

    As much as we would like it to be otherwise, the simple truth is that design is increasingly being left out of the up-front thinking and strategic portion of complex problem solving situations. While the size and complexity of problems facing clients, facing the world is expanding, the reality is that the scale of problem solving skill among designers has not kept pace.

    Although design has been slow to recognize, slow to acknowledge the implications, other professions are already adapting to the new terrain. At the leading edge of the marketplace, the reality is that other professionals are moving in to fill the void as problem solving leaders.

    A new challenge environment, a new design context universe is emerging and the implications for the future of design cannot likely be overstated. Why would that matter and who cares? Lets put it this way: Without significant change in trajectory, there is no guarantee that it will be designers leading complex problem solving, leading design in the 21st century.

    It is because of this paradigm shift, already well underway in the marketplace, that we consider the traditional model of design leadership to be a burning platform today."

  3. link to this comment by Randy J. Hunt Sun Jul 24, 2005

    A client/collaborator and I often exchange this quip about the benefit of collaboration: "I like you, because you're not me."

    Collaboration extends and reorients insight in even the smallest of projects.

    In regard to social networks, the collaborator in mention and myself first met at an AIGA Leadership retreat and discoverd ourselves to be quite adjacent according to the introNetworks tool ( http://www.intronetworks.com ). That's now been expanded to the entire membership under the moniker of AIGA Design Network ( http://www.aiga.org/content.cfm?ContentID=2585 ).

  4. link to this comment by steven heller Mon Jul 25, 2005

    Ms Kirkland is only partially correct. For SOME artists collaboration is the antithesis of creative expression, for others it is the means to achieve it. Sure Picasso may have done it all on his own, but Komar and Melamid ( http://www.diacenter.org/km /), for example, have done it together. For every singular genius (or wannabe) there are doubtless an equal number of collaborations. Hmmm, what about Lennon & McCartney (who incidentally were indeed better together than apart).

    Mr. Vice correctly notes that with graphic design collaboration is required. Even a franchise player must work with others, from clients to assistants. If immaculate expression is the goal, then design is not exactly the best place to achieve it.

    Sure, there are lone geniuses, even in graphic design: Paul Rand worked in a one-man (and one assistant) studio as a veritable auteur. While the "vision thing" was his alone, he nonetheless worked in concert with others who either promoted or perpetuated the vision.

    Graphic design is not unlike filmmaking, which demands so many collaborations with various media. Working with illustrators and photographers is a priori collaboration whereby visions, concepts, and styles are mixed in a creative stew.

    In short, collaboration is not the dirty word it was during World War II when collaborators were imprisoned or worse. Collaboration is endemic to the process of creative activity.

  5. link to this comment by Laurie Haycock Makela Wed Jul 27, 2005

    I have worked, taught and believed that collaboration was the "future" of graphic design for over ten years. I am surprised to the subject proposed as a new idea, much less a debabtable idea. Virtual and real-time media, along with Experienece Design followes tired "experimental" design by simple necessity. Global economy tells the story. The book Ellen suggests, Robert Putnam "Bowling Alone: The Collapse and Revival of American Community" goes hand in hand with Richard Florida's books "The Rise of the Creative Class, and "The Flight of the Creative Class." As a ex-patriot living in Stockholm and working in Germany, I have discovered the necessity and pleasure of collaboration. The American value of individuate accomplishment is less than glorified here in Stockholm, and yet, creativity, talent, talent and tolerance are its greatest output.

  6. link to this comment by Josh Kamler Wed Jul 27, 2005

    Collaboration is nothing new. At least the idea of it isn’t. And as of late, it’s all the rage (again) in our industry. It has been since 2001, when we were all still trying to figure out (again) how to do it effectively, or at least how to sell it as a unique part of our way of working. These days, you can’t surf the web, nor read promotional materials without coming across a creative services provider that purports to be about true collaboration. But not many do it well. Nor do they truly collaborate. So while we’re all still trying to figure out how to do it, at least we’ve gotten better at selling it. Here’s a random sampling from creative services firms both big and small:


    -Our collaborative approach allows us to offer our clients flexible, dynamic, and technologically sound communications solutions through the effective use of multimedia.

    -Each time we approach a new project, we do so with a fresh collaborative spirit that ensures the best, most compelling work possible.

    -Our approach is one of transparency and collaboration

    -Our core strength comes from our ability to collaborate as a creative, interdisciplinary team.

    -We collaborate with clients from the creative concept stage, through to the delivery of the finished product


    If you can say one thing of this cluster-fuck of self-promotional puffery: the intention is there. Most of us who say we’re a collaborative group, really believe we are. Or at least we really aspire to be. And we’re working towards it. And that has to count for something.

    Because we’ve all had those rare moments with close friends or co-workers when sparks fly. When brilliant ideas seem to explode in the space between the two or four or eight of us, almost without effort. These are the moments we long to replicate in the way we work. And these are the ways of working we often tout to our clients and potential clients as the thing that makes us better, and different than rest.

    But how many of us actually succeed at making collaboration a regular part of our process? How many of us are able suspend judgment in the face of seemingly stupid ideas? How many of us so-called collaborators really listen to each other, building on ideas, rather than shutting them down before they have a chance to grow into something? How many of us can honestly say that we don’t want the credit for coming up with a genius idea, single-handedly? And how many of us have the courage to work together towards an uncertain goal, with nothing but our creativity to guide us, and without someone directing? Very few.

    So I think it’s time we re-defined collaboration. Because what Ms. Lipton is discussing here, is not collaboration. It’s cooperation, a necessary process in its own right, but let’s not confuse the two.

    The dictionary defines collaboration as the act of working with others to create or produce something. A broad definition, no doubt. And if we were to compare the collaborative actions Ms. Lipton describes to this definition, one could say that, yes, we’re all collaborating. We sit next to each other, working. We talk about work together. We complete projects together: I’ll write and then hand it off to you for the design. And then you’ll send it off to the production people. That’s collaborative, isn’t it?

    No.

    There’s no question that it takes many people cooperating together to bring a good idea into being. You couldn’t make a car without everyone along the assembly line and beyond.

    But there’s more to working together than that. And we all know it. Because often in a “collaborative” group, not everyone goes away feeling satisfied with what’s been produced. Wouldn’t a successful collaboration be, that rare time when everyone working on the project goes away feeling energized, and proud of what they’ve made? I realize I’m being an idealist here, but idealism is what makes our lives better.

    So here is a partial list of what collaboration demands:
    Chemistry—because how can you work well together, if you don’t like each other?

    Equal, multiple expertise—it’s not truly collaboration of the writer cannot participate in the designing, and the designer cannot participate in the writing; it’s an assembly line.

    Play—because fun leads to better, more creative stuff.

    Shut the fuck up and listen—because this is not only about you. It’s about the process of making something together.

    Take the time to get past the discomfort—because creative thinking takes courage, especially around others. And summoning courage takes time.

    Unlearn what you’ve learned—climb up out of the rut of your “normal” way of working with others and try something new, dammit.

    First say yes—even to an idea that at first sounds stupid. Many of the best ideas were laughed off the table.

  7. link to this comment by Hyla Willis Fri Jul 29, 2005

    I have worked in collaboration with other artists for many years. Our works are co-authored under a collective name. Art programmers and funders often want to know, "who is *really behind the work?" and have a difficult time accepting joint authorship.

    I am always pleased when a project gets to the point where everyone involved feels a stake in the overall direction of the project and it is clear the outcome would have been different if everyone had not participated. When people are sharing ideas, it is not always so easy to say "I thought of it first" or "my contribution" if you are really working within each others' spheres on influence.

    In some design classes I teach, I have the students swap files and work on each others' layered Illustrator or Photoshop documents. Once in a while, I let students develop digitized work from one another's sketches. The weaker students love this exercise and learn a ton from digging around each others' working methods. It makes a dramatic improvement in their work and their ability to critique one another. The class stars are usually upset about the possibility of someone else stealing their individuality to prop up weak skills. I use this as an opportunity to make them aware of all the labor and creativity that go into the fonts and photography they regularly pilfer.

    I do give them plenty of other opportunities to "fly solo."

  8. link to this comment by Kate Peterson Fri Aug 19, 2005

    I'm glad to hear others pushing collaboration. I think there is more to design than individual creative expression. But I'm young. Maybe that opinion will change in 10 years...

  9. link to this comment by catherine weis Thu Jan 04, 2007

    I was very interested to hear that this subject was being discussed. What disappointed me was that I was hoping to gain some more realistic stratagies on how collaboration takes place in a real design enviornment. For instance, I am aware that some design firms tend to work creatively and collaboratively in the beginning; all parties coming up with ideas, and whosever idea is chosen, that person gets to follow up the project. I know personally that this tends to make me a more competitve "team" player. I would like to hear how other people invision collaborating together. I know of a few ways, but I am trying to broaden my knowledge and know that there are many more ways to collaborated out there than just the few that I have experienced. any help would be great. thank you

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